• Välj län: Hela Sverige
  • Byt

    Du kan välja län när som helst för att få mer relevant information på webbplatsen.

    Välj län nu

    Innehållet på den här webbsidan blir mer relevant om du väljer län.

    Välj län nu
    Visa inte igen

Innehållet på den här webbsidan blir mer relevant om du väljer län.

Välj län nu
Visa inte igen

Du kan välja län när som helst för att få mer relevant information på webbplatsen.

Välj län nu

Game Audio Production - Audiokinetic Wwise

Start learning how to implement your sounds and music in Games. OBS! Kursen hålls på engelska!

This Game Audio Production course is entirely focused on Wwise software, a powerful and accessible middleware tool from Audiokinetic for integrating audio into games.

From the basics of the software to Wwise-Unity integration we will explore and experience some of the many possibilities this software has and how to use it in a work related situation.

Video game creation is a constant and rapidly evolving industry that benefits from new technologies and the aim of this course is to prepare the student to handle all of the major aspects of creating game audio.

 

Content:

From the installation and the basic presentation on how the software works and handles sounds we will immediately jump into:

Hierarchies, Tools, randomisations, Game Syncs, Game Objects, Editing, Managing media files and Workgroups, Soundcaster, Events, States, Switches, Soundbanks, Platforms, RTPCs, Triggers, Interactive Music, Dialogues, Unity integration.

We will explore how Wwise works, how it’s organised and how to keep everything organised, smooth and cheap on resources. We will also have a look, as anticipated, on the Unity integration with Wwise, so also Unity will be considered and explored a bit to be able to work on both platforms and being as much independent as possible during the development of a game.

We will also have a rapid look on sound design and music composition techniques specifically used for game audio and how to use Wwise also as an instrument for interactive mixing.

 

Prerequisites

No specific prerequisites are mandotory. Some knowledge and practice on music and/or sound design would be an advantage of course if the student wants to put own music and/or sounds in games, in any case a set of pre-made sounds will be offered to practice.

 

Mac Os: High Sierra and later, graphic card would be good to have, but for the purpose of completing the course even the internal on is good enough.

Minimum system requirements: Intel dual core, 4gb ram, Fusion Drive or SSD with at least 256gb.

Good to have: Intel quad core processor (or more), SSD, 16gb ram, AMD graphic card,

 

Windows: Windows 7 or later (no XP), for Windows 11 during the first lessons we’ll check the best versions to use for smooth compatibility.

Minimum system requirements: Intel/AMD dual core, 8 gb ram, SSD with at least 256 gb for the OS and a 7200rpm drive for data.

Good to have: Intel/AMD quad core processor (or more), 2 SSDs (one for the system and one for programs), dedicated graphic card, 16 gb ram or more

 

 

A DAW of choice and related plugins/libraries

Headphones and/or speakers

Zoom

Microphone

Connection instructions will be sent before the start of the course

 

When?

Once a week, 3 hours each lesson with 10-15 minutes break, from 6pm to 9pm.

 

Teacher:

Andrea Jean Roda is a Game Audio Production teacher working at the moment for a school and an academy in Stockholm teaching sound design and music production for video games. He opened the company Tyr Audio (www.tyraudio.com) that takes care of audio services for producers in Stockholm, education and production. Some of the clients are: Gröna Lund, Kasai, private studios, producers and schools.

Andrea worked as audio manager and music director for Yggdrasil Gaming Sweden and for independent gaming companies. He also worked for IK Multimedia as product manager and as official demonstrator for Kawai ltd Europe. He studied at Berklee College of Music, Garnish School in London, SAE Institute, Conservatory of Genova, University of Bologna.

 

 

#kurserht22Stockholm 

#Musikstockholm

#distansstockholm

Kontakt

Carin Hallin
Verksamhetsutvecklare Musik
Stockholm
carin.hallin@studieframjandet.se
08-555 352 65

Start learning how to implement your sounds and music in Games. OBS! Kursen hålls på engelska!

Anmäl dig

This Game Audio Production course is entirely focused on Wwise software, a powerful and accessible middleware tool from Audiokinetic for integrating audio into games.

From the basics of the software to Wwise-Unity integration we will explore and experience some of the many possibilities this software has and how to use it in a work related situation.

Video game creation is a constant and rapidly evolving industry that benefits from new technologies and the aim of this course is to prepare the student to handle all of the major aspects of creating game audio.

 

Content:

From the installation and the basic presentation on how the software works and handles sounds we will immediately jump into:

Hierarchies, Tools, randomisations, Game Syncs, Game Objects, Editing, Managing media files and Workgroups, Soundcaster, Events, States, Switches, Soundbanks, Platforms, RTPCs, Triggers, Interactive Music, Dialogues, Unity integration.

We will explore how Wwise works, how it’s organised and how to keep everything organised, smooth and cheap on resources. We will also have a look, as anticipated, on the Unity integration with Wwise, so also Unity will be considered and explored a bit to be able to work on both platforms and being as much independent as possible during the development of a game.

We will also have a rapid look on sound design and music composition techniques specifically used for game audio and how to use Wwise also as an instrument for interactive mixing.

 

Prerequisites

No specific prerequisites are mandotory. Some knowledge and practice on music and/or sound design would be an advantage of course if the student wants to put own music and/or sounds in games, in any case a set of pre-made sounds will be offered to practice.

 

Mac Os: High Sierra and later, graphic card would be good to have, but for the purpose of completing the course even the internal on is good enough.

Minimum system requirements: Intel dual core, 4gb ram, Fusion Drive or SSD with at least 256gb.

Good to have: Intel quad core processor (or more), SSD, 16gb ram, AMD graphic card,

 

Windows: Windows 7 or later (no XP), for Windows 11 during the first lessons we’ll check the best versions to use for smooth compatibility.

Minimum system requirements: Intel/AMD dual core, 8 gb ram, SSD with at least 256 gb for the OS and a 7200rpm drive for data.

Good to have: Intel/AMD quad core processor (or more), 2 SSDs (one for the system and one for programs), dedicated graphic card, 16 gb ram or more

 

 

A DAW of choice and related plugins/libraries

Headphones and/or speakers

Zoom

Microphone

Connection instructions will be sent before the start of the course

 

When?

Once a week, 3 hours each lesson with 10-15 minutes break, from 6pm to 9pm.

 

Teacher:

Andrea Jean Roda is a Game Audio Production teacher working at the moment for a school and an academy in Stockholm teaching sound design and music production for video games. He opened the company Tyr Audio (www.tyraudio.com) that takes care of audio services for producers in Stockholm, education and production. Some of the clients are: Gröna Lund, Kasai, private studios, producers and schools.

Andrea worked as audio manager and music director for Yggdrasil Gaming Sweden and for independent gaming companies. He also worked for IK Multimedia as product manager and as official demonstrator for Kawai ltd Europe. He studied at Berklee College of Music, Garnish School in London, SAE Institute, Conservatory of Genova, University of Bologna.

 

 

#kurserht22Stockholm 

#Musikstockholm

#distansstockholm

Carin Hallin Verksamhetsutvecklare Musik

Liknande kurser inom Musik i Stockholms län